OnLook - C++ based viewer forked from Singularity.Meerkat binaries available via Google Code Archive. Meerkat - Viewer for Linux/Mac/Win in C++.LookingGlass Viewer source is still available on GitHub LookingGlass - C#/Ogre based Viewer prototype.Inertia - C++ based viewer forked from Snowglobe SL viewer).Imprudence Viewer source is still available on GitHub Development ended in 2010 and shifted to a new viewer called Kokua. Imprudence - C++ based viewer forked from SL viewer v1.21.Idealist - C# Multi-platform 32 bit viewer intended to be OpenSimulator focused.Hippo - C++ based viewer for Linux/Mac/Win.Emerald source code still available on GitHub and Google Code Archive. Project halted and abandoned in 2010 after Emerald developer linked to DoS attack on SL and banned. Emerald - C++ based viewer forked from Snowglobe (the second version fo the LL/SL open source viewer).Dolphin 3 Source still available on GitHub. Dolphin - C++ based viewer for Linux/Mac/Win.Ascent - C++ based viewer for Linux/Mac/Win.Alchemy - C++ based viewer for Linux/Mac/Win.3Di website gone but 3Di Rei viewer source is still available on Github 3Di viewer Rei - C# based Web-browser plugin OpenSimulator viewer.llsd-js - JavaScript LLSD implementation, last update in 2011.Linux, Windows, MacOS, Android Compatible. JOpenMetaverse - Java LLSD implementation, last updated 2012. llsd-java - Java LLSD implementation by Xugu Madison, last update ca 2014.Used internally by Second Life developers. Incomplete, supports XML serialization only. llsd-perl-new - Perl LLSD implementation.llsd-cpp - C++ LLSD implementation, last updated in 2010.llbase-py - Python LLSD implementation.libopenmetaverse - C# LLSD implementation.These are open source libraries for building viewers, clients, and tools that can connect to OpenSimulator. Mobile Grid Client - A Second Life and OpenSimulator messaging client for your Android powered device (mobile phone, cell phone, tablet.).Useful on systems with low specifications or for bringing an alt (alternate avatar) online without having your main avatar log out, or to quickly take care of messages, inventory, etc. The function of these viewers however is to connect to a grid, chat, manage inventory, etc. These are lightweight viewers, which either do not offer a graphical component or where the graphical component is not used by default. Forked from Linden lab Second Life viewer.Īlchemy Project PBR - Physically Based Rendering Viewer Alchemy Viewer - C++ based viewer for Linux/Mac/Win.With a simplified UI more suitable to just visit worlds, rather than building (but the full UI is still accessible). Scenegate - C++ based viewer with a focus on accessibility and onboarding.Radegast Metaverse Client - Radegast-ng is Light client, evolution of Radagast from libopenmetaverae project.Cool VL Viewer - C++ based viewer for Linux/Mac/Win.Dayturn source code available on Bitbucket. Dayturn - C++ based viewer for Win/Mac only.Firestorm VR Mod - A modification to the Firestorm Vierwer to allow use of a Virtual Reality Head Mounted Display (VR HMD).Currently the most widely used viewer on Second Life. Forked from Linden lab Second Life viewer. FireStorm Viewer - C++ based viewer for Linux/Mac/Win.In this case you should consult the support of your grid or chosen viewer. To connect to an older version of OpenSimulator, you may need to use an older version of your favourite viewer, which also could limit Hypergrid capability. There's reason to be skeptical that it's going to greatly expand the audience for the virtual world, though there are much more modern tries at the concept that has more recently come to be called "the metaverse." Even those are struggling, though, and it's unclear exactly what Second Life-which appears saddled with plenty of technical debt, among other challenges-would offer that the newer upstarts don't.Since OpenSimulator and viewers development is done by different teams with different timing and even goals, compatibility can not be assured. It also includes a few minutes of footage of Second Life's detailed character models and environments, with accompanying commentary by Linden Lab developers about bringing as much of the experience to mobile as possible.Ī recent article in Game Developer about the announcement argues that the launch of a mobile version could breathe, well, a second life into Second Life. Further Reading Returning to Second LifeThe video reveals that the app was built using Unity-in part to make for an easy path to releasing and maintaining the app on multiple platforms, including the iPhone, iPad, Android phones, and Android tablets.
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